@ilneutrino wrote:
Cheeriooooooooooooo!
Hello everyone! Pleasure to meet you all! I'm new to this game but I look forward to learning more about all of you, making new friends, and contributing to this game's development/success.
Some little info: I'm super nice, super respectful, super cute, super smart, I don't bite, and I'm a girl, btw.
:')
Just a few questions for the developer(s) (if you're not a developer, please don't respond):
In the update notes an "advance system" was mentioned. The notes were worded in such a way where it seems like the WebGL port would be the only step you would take to address hacking. Can you explain the "advance system" a little more? From my understanding, porting a unity based game to WebGL is a process in which you're changing publishing formats (for compatibility and ease of access) but not changing native game files/scripts (which is what would need to be changed in order to deter and detect hackers.)
Will you guys have the time, knowledge, and resources to change integral aspects of the game (such as adding new classes, characters, changing mechanics, fixing bugs, adding/modifying maps)?
Posts: 14
Participants: 10